Many game developers have a style. Shigeru Miyamoto tends to gravitate toward the whimsical, whereas American McGee likes to twist children’s tales. David Cage pushes heavily toward the cinematic. Like Heavy Rain before it, Beyond: Two Souls is more readily described as an interactive narrative than a video game, but that isn’t a bad thing. The vast majority of video games use heavily recycled tropes ad nauseum, and although David Cage’s work is never as fun to play as peers, it is every bit as compelling.
Sweden-based Starbreeze Studios is probably still best known for 2004’s well-received Chronicles of Riddich: Escape from Butcher Bay, as well as The Darkness. Over the summer, they released a short game called Brothers: A Tale of Two Sons. Envisioned by Swedish director Josef Fares, it’s an original adventure that features unique gameplay that is best described as single-player co-op. It is is available for Windows, Xbox 360, and PlayStation 3.
The control scheme for Brothers is intuitive: the player controls both brothers at the same time. The older brother is controlled by the left analog stick, the younger brother by the right. Each brother has a single action button, which is the trigger button(L2 or R2 on the PS3) on their side of the controller. In addition, the camera can be rotated by pressing the left and right bumpers (L1 and R1 on the PS3). Although this initially seems quite simple, the task of controlling both brothers at once requires a sort of concentration that most games rarely call upon.
View fullsize Joel and Ellie make their way through the collapsed infrastructure of the US. Before The Last of Us, I would not call myself a fan of video game developer Naughty Dog. Obviously, they are very popular; their games sell in the millions, and they are Sony’s flagship developer. Uncharted is the best-selling PlaystationContinue reading “Do Yourself a Favor: Don’t Miss “The Last of Us””