OnePlus, an offshoot of Chinese company Oppo, wants to break free of the mold. Their first phone, simply called “One,” matches 2014’s flagship phones in every appreciable way, dropping gimmicks in order to refine what a user’s base expectation of a smartphone should be. It has the same processor as the Samsung Galaxy S5, HTC One (M8), and LG’s G3. It has a screen as big as or bigger than the competition, with a resolution that is eclipsed only by the G3. It meets or exceeds the competition in regards to RAM and storage.
The big difference? It costs half as much as anything else on the market.
Microsoft has been trying to merge the two concepts into one device with their Surface Pro line, and the first two models met with some success. I reviewed the original Surface Pro about six months ago, and found the concept compelling but the execution lacking.
I’d actually reserved an Nvidia Shield last year, but cancelled at the last minute and put the money toward a PS4 instead. The device was getting middling reviews, and I didn’t have a PC powerful enough to use one of its main selling points: game streaming. Furthermore, gaming on Android, like iOS, is a mixed bag: lots of games, most of them not great. This is further complicated by the fact that while the Shield has a touch screen, it’s not particularly easy to use. There’s a controller in the way. My main motivation for picking up the Shield was playing retro games via emulation, and since I have a laptop I carry with me everywhere, I already have a decent emulation machine. My opinion changed when I got a bunch of cash for selling my old portables. I decided to take a chance and give the Shield a whirl.
Bravely Default sounds like a foolish debt-management strategy. Surprisingly, the title is quite fitting, though oddly obtuse until you understand the game’s main battle mechanic. Built upon the well-regarded battle system of older Final Fantasy games, Bravely Default adds a turn management strategy to the mix that allow players to breeze through simpler battles and hedge their bets on more challenging ones.
Unlike most tablets, the Surface Pro is not running a stripped-down mobile operating system. It runs actual Windows on a laptop-class processor. This means that if you are a Windows user, the Surface Pro will run all the software you’ve grown accustomed to. The Surface Pro is a tablet in shape only. It’s Microsoft’s attempt to merge the best of both worlds. It doesn’t always succeed, but the attempt should be lauded.
Many game developers have a style. Shigeru Miyamoto tends to gravitate toward the whimsical, whereas American McGee likes to twist children’s tales. David Cage pushes heavily toward the cinematic. Like Heavy Rain before it, Beyond: Two Souls is more readily described as an interactive narrative than a video game, but that isn’t a bad thing. The vast majority of video games use heavily recycled tropes ad nauseum, and although David Cage’s work is never as fun to play as peers, it is every bit as compelling.
Sweden-based Starbreeze Studios is probably still best known for 2004’s well-received Chronicles of Riddich: Escape from Butcher Bay, as well as The Darkness. Over the summer, they released a short game called Brothers: A Tale of Two Sons. Envisioned by Swedish director Josef Fares, it’s an original adventure that features unique gameplay that is best described as single-player co-op. It is is available for Windows, Xbox 360, and PlayStation 3.
The control scheme for Brothers is intuitive: the player controls both brothers at the same time. The older brother is controlled by the left analog stick, the younger brother by the right. Each brother has a single action button, which is the trigger button(L2 or R2 on the PS3) on their side of the controller. In addition, the camera can be rotated by pressing the left and right bumpers (L1 and R1 on the PS3). Although this initially seems quite simple, the task of controlling both brothers at once requires a sort of concentration that most games rarely call upon.
I’ve been using a Jawbone Up for nine months. Here are my thoughts on it.
View fullsize The Our Fair City logo This article was written by me for, and originally posted on, Forward Compatible. Outside the walls, things are grim: New England is a frozen wasteland. Things aren’t much better within them, but your chances of survival are better. Slightly. The denizens of HartLife’s community — better knownContinue reading “Our Fair City: A Lighthearted Dystopia”
View fullsize I went into Gone Home blind, and I’m incredibly glad I did. News about the game was blowing up for a while, and I had to avoid reading articles and listening to podcasts about it. It was a little maddening. I am the type to do all sorts of research into something thatContinue reading “Everyone Needs To Play Gone Home”